Winter Semester 2016/2017

"20-00-0040-iv Computer Graphics I"

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Course Content

Introduction to basic principles of computer graphics, in particular input and output devices, rendering using OpenGL, ray tracing, illumination modelling, ongoing development in computer grapics.

Learning Outcomes

After successful completion of the course, students are able to understand all components of the graphic pipeline and change variable parts (Vertex-Shader, Fragment-Shader, etc.).  They are able to arrange, change and effectively store objects in the 3D-space, as well as appropriately choose the camera and the perspective, and utilize various shading-techniques and lighting-models to adapt all steps on the way to the displayed 2D-Image.

Prerequisites

  • Programming experience
  • Basic algorithms and data structures
  • Linear algebra
  • Calculus
  • Content of the lecture "Visual Computing"

Further Grading Information

 IV 6 CP/4SWS

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Classification:
L2+E2
Winter Semester
Monday + Tuesday 09:50 - 11:30
17.10.2016
S305|74
Prof. Dr. Dieter W. Fellner
Roman Getto

Beschreibung im VV
Elective Course

Literature

  • Real-Time Rendering: Tomas Akenine-Möller, Eric Haines, Naty Hoffman A.K. Peters Ltd., 3rd edition, ISBN 987-1-56881-424-7
  • Fundamentals of Computer Graphics: Peter Shirley, Steve Marschner, third edition, ISBN 979-1-56881-469-8
  • Further information will be given in the course.

Contact

Technische Universität Darmstadt

Interactive Graphics Systems Group

Fraunhoferstr. 5
64283 Darmstadt

Tel. +49 6151 155 679

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